1. Location: Sant Vincent
2. Participants:ATTACKERS (RED Team) – up to 9 avs
DEFENDERS (GREEN Team) – up to 9 avs
3. Combat System: ZuCS
4. Game Masters (Battle Coordinators): Yes
5. The Mission DescriptionThe battlefield is a small coastal village of XVIII century (Fig.1). This is a ZuCS non-stop mission, so there are relative Teams’ rezzpoints on Bases.

Fig.1. The Battlefield with Indication of Teams’ Bases
There are 6 Key Points which are initially possessed by Defenders (GREEN Team). Locations of all points are indicated with rotating numerals (Fig.2).

Fig.2. Indication of Points’ Locations
The main goal of the mission is:
- for Attackers – to capture all 6 Points;
- for Defenders – to protect points and re-capture those points which had been captured by Attackers.
This game consists of 2 rounds – after as the first round is over, teams swap their positions, and Attackers become Defenders and visa verse.
Before the game starts, all participants are subdivided into two teams (RED and GREEN), and have to join (at least temporary) either GW Red or GW Green group (the invitation will be send to each participant by Game Masters). So, please, have at least one free group slot to join the Game (!).
After that each participant will be provided with a special HUD (Fig.3).

Fig.3. The HUD
There are 6 circles on this HUD numbered from 1 to 6 which correspond to relative Points. All circles are initially dark.
After as Teams occupy their initial positions, the game starts and all circles on the HUD become green (Fig.4) – this indicates that all Points initially belong to Defenders (GREEN Team).

Fig.4. The Initiated HUD
The Point looks like a flat disc of 2 meters in diameter (Fig.5).
There are two peculiarities of them:
1) Points have to be captured sequentially – you cannot capture Point 3 without previous capturing of Point 1 and Point 2.
2) There is only one “open” Point at a time which can be captured – all others are “locked” at the moment (as it is shown on Fig.5)

Fig.5. The Points: “Open” and “Locked”
To capture the Point, the avatar has to stand on it – the Point starts to change its color by sectors (Fig.6). The avatar has to remain standing on the disc for 10 seconds, after which the color of the Point changes completely, and the color of the relative circle on the HUD is changed as well (Fig.7).
To re-capture the Point, the avatar from the opposing Team has to stand on the captured by another Team point and remain there for 10 seconds too.

Fig.6. The Point’s Capture in a Progress

Fig.7. The “Captured” Point and the Color Indication on the HUD
As soon as the Point is captured, the previous Point is locked and the next Point is unlocked (Fig.8).

Fig.8. The Locked, Captured and Unlocked Points
This means, that if, for example, the Point 2 is captured, the Point 3 becomes unlocked, Point 1, which was unlocked before this, becomes as locked, and all the rest Points (namely, 4, 5 and 6) remain as locked. So, there are only 2 Points may be unlocked at the same time – one RED (in this example it is Point 2) and one GREEN (in this example it is Point 3)
To know, which Point is unlocked, you have to use your HUD. The example on Fig.9 shows, that there are two open Points: the Point 2 (Red) and the Point 3 (Green).

Fig.9. The Current Indication about Captured and Locked/Unlocked Points
This mean, that the RED Team (Attackers) is allowed to capture the Point 3, and the Green Team (Defenders) is allowed to re-capture the Point 2.
The game is over when all Points are captured by Attackers (all HUD circles become RED), or by command of the Game Master.
6. Limitations: No Flights
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21.01.2012




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25.02.2012